

Sprint back to the checkpoint and take a look at your score. Take a wide turn (don't stop) and head back the way you came. Take a left at the next intersection and wind down to the checkpoint. Stick to the main street all the way downtown, and veer right when you reach the building blocking your path. and you can't come to a complete stop, or the mission will end. The real catch is that you can't bang up the car. The idea is to get to the checkpoint and back in two minutes (120 seconds).

Once in the air, stop accelerating and simply adjust the car's position. Alley Oop: Only let the very edge of your car hit the very edge of the ramp, to spin it correctly.Accelerate to catch up to the car ahead and nudge its bumper softly, accelerating slightly and following its trajectory to finish in the proper position. Maneuver: The idea here is to turn your cars so they are facing different directions close to each other. As you approach the center cone, pull the brake and swing around and accelerate into the end, coming to a stop close to the cones. Spin and Go: Use the R2 and L2 buttons in tandem to see behind you.Press RIGHT near the red marker to come down in it. Hit the ramp heading right, then press LEFT once up on two wheels. The hardest part about this one is stopping in the red. Hit the ramp with the left side of the car to get up on two wheels. Wheelie Weave: This is a challenge involving balance.Avoid hitting either car and you'll have a much better chance of passing. The '90': Head toward the left car and as you're about to hit, pull the handbrake and press RIGHT on the analog.Swing through the red marker on the far end of the course (make sure you turn far enough) and weave back through. Weave close to the edges of the rows of cones as you move through the course. Cone Coil: You must stay within the green lines in order to complete this one.


Handbrake around the turns and accelerate out of the braking in order to keep your momentum. Burn and Lap: It's important to be both fast and accurate here, so avoid the center cones, or you'll be trying over.Just ease off the accelerator at this point and brake at the end of the cone enclosure to finish. Pop and Control: A tire will blow midway through your run.Brake and end up in the smaller cone enclosure at the end of the course to get a nice score. When the nose of your car is even with the last cone, corner and straighten your car. But in this case, you don't use the brake. you need to let your car drift and end up heading a different way. Whip and Terminate: The idea is similar here.When you're facing the right way again, acclerate back to the other semi-circle of cones and stop within it to complete the challenge. Make sure the back end of your car doesn't swing into the outside cones. As the nose of your car is even with the last cone, perform the handbrake turn while pressing LEFT. The 180: The idea here is to accelerate until you are past the line of cones in the distance.Press and hold SQUARE and X at the same time and press LEFT or RIGHT on the analog to move in a circle. The 360: Get 70% or more to pass this test.
