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She tells the Watcher she has already sent several expeditions to the Battery, but none have managed to breach it. The mayor, Renengild, explains to the protagonist that they need the White Forge to help the village recover from the harsh times they have been going through recently. Part I: After the Watcher acquires the stronghold Caed Nua, the steward notifies him or her that the village of Stalwart is in need of aid to awaken the white forges in an ancient dwarven fortress, Durgan's Battery. The expansion adds several new party members, including the Devil of Caroc, a construct rogue who was a murderer in her days as a human Zahua, a monk with a love for drugs and philosophy and Maneha, a kindhearted barbarian. Gods, such as Ondra and Abydon, are a driving force behind the plot. One of the new locations is the Abbey of the Fallen Moon, a sacred site for Ondra, the goddess of the sea. The quest line of the expansion is done during the base game, integrating into it seamlessly. The White March mostly takes place north of the country of Dyrwood in the fantasy world of Eora, in a snowy region called the White March. Skeletal remains of the god Abydon, in the Abbey of the Fallen Moon. Both parts of the expansion add a total of around 20 hours to the game. Also added are Soulbound weapons, which can be bound to characters to increase their damage over time. Several new spells and abilities were introduced along with the level cap increase.
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Obsidian Entertainment said that the recommended level to start the expansion is level 7, and over leveled characters will have the option to upscale the difficulty. The level cap has been raised from 12 to 14 in Part I, and is further increased in Part II to level 16. The expansion content is optional to complete, and it can also be freely accessed at any time after the player acquires the stronghold.
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In addition, the expansion also adds Crägholdt, a dungeon which is accessed separately from White March. The expansion is set in the new area of the White March. Several new features are added with the expansion's accompanying patches, which include an artificial intelligence system for party members, which lets the player choose if they are "aggressive" or "defensive" during battles, and also has an option for them to use abilities which can only be used a set number of times per resting automatically, and a Story Time difficulty mode which allows the player to advance through the game faster. As with the base game, the player controls a party of up to six characters through adventures. The gameplay of The White March is mostly unchanged from Pillars of Eternity. Reviews for Part II were more positive, with critics praising its storytelling and the role-playing available to the player.įurther information: Pillars of Eternity § Gameplay Reviewers praised the expansion for expanding on the game with more quests however, some criticized it for its excessive focus on combat and for being too similar to the base game. By reactivating it, the Watcher awakens powerful entities who threaten to destroy the Dyrwood if not stopped.Ĭritical reception for The White March – Part I was generally favorable. The main quest line of the expansion has the protagonist, the Watcher, go on a search to find a white forge on the mountainous region of the White March at the request of the village of Stalwart. The White March – Part II also adds a new companion along with a new Story Time difficulty mode in its accompanying patch. The White March – Part I added several new features to the base game, such as an increased level cap and new abilities, along with new companions.
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The first part was released on August 25, 2015, while the second was released on February 16, 2016. I just can't deal with these insane brawlers.Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. And the death knights were slaughtered in a few hits. I even managed to get rid of the Death knights by luring them with the wolf pet and then whilst they chase it, running the wolf through the camp, thus making the brawlers fight the death knights.
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Just can't deal with the Uber Haste Elemental mitosis Brawlers. Get him to aggro a group and then run away, the group will follow but some get bored after a few steps and start walking back, so I keep luring them one by one away from the pack and ambushing them with the whole party at once. My tactics involved holding my party back and hidden in stealth, then sending Sagani's Wolf hound on as a scout. It's meant to be about lvl 14/15 i hear, but I've managed to kill everybody except the last group in the north-west corner with the two brawlers. I'm level 11 and have just gotten to Cragholdt.
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